Review: Neocolonialism

The trend of the early teens (2010-2019) in video gaming may just be dominated by hipster bullshit that sacrifices making great and entertaining games in favor of making a point.  It almost makes you want to join the mass movement #GamerGate that seems to just go in all directions.

Imagine you were a child playing hide and seek and all white children were told they were only allowed to hide in within 1 meter of the seeker and told, this is how racism feels.  I mean, yeah you’ve succeeded in making children feel like shit, but you’re really not winning the fight with whatever point you were trying to make.

That’s modern games in a nut shell, they’re all about the feels instead of having something to lose yourself in for the next few hours of your time off from your dreadful life.

Neocolonialism is a board video game (like Risk) in which the goal is to be the best corporation at destroying the world.  After 12 turns the world is ruined, regardless of what you do.  The goal is in 12 turns ruining the world as much as humanly possible.  How do you ruin the world?  You ruin the world by making money.

You start off by purchasing votes in a country.  Your votes in that country act as controlling interest in the country and allow you to gain a percentage of the profits generated by whatever industry is in that country.  With your vote you elect a Prime Minister represented by one of the corporations.  Whoever becomes Prime Minister makes all of the decisions for that country, but all partners equally benefit from the decisions that Prime Minsiter makes (proportionate to how many votes they carry that is).  If no Prime Minister is named none of the corporations make money, so there is an incentive to elect someone.

Once you become Prime Minister you can propose three pieces of legislation, build a Mine, build a Factory, and create a Free Trade route.  The mine gives static gains.  The factory’s gains are based on how many mines are linked to it.  The free trade route links trading blocs together.

As you get more money you can buy more votes in more countries creating more industry and making even more money.

You win by stealing the most money.  Stealing money relies on being Prime Minister in a country and liquidating all of your votes.  This means that near the end of the game you want to be Prime Minister or no one to be Prime Minister.

What I don’t get is how any of this stuff is particularly destroying the world.  The 3rd world would KILL for investment with factories and mines from corporations.  That infrastructure helps everyone.  At the end of the game no one is bankrupt, no one is ruined.  All that happens is you hit Turn 12 and you get a scoreboard proclaiming that you’ve ruined the world.

It seems like the world itself is ruined, at least, in the way a leftest ideology would portray ruined.  The world is already full of free trade trading blocs.  The politicians are all already corrupt.  The world is devoid of industry and is nonresponsive to crises.  If anything you’re coming along and improving the world.

The single player mode is quite easy because there are no difficulty levels, just easy.  I spent maybe 20 minutes total on that for one victory.  I looked at the multiplayer on launch day and found absolutely no one to play with.  I tried several times throughout the day and found absolutely no one was playing multiplayer.  I came to the decision that a multiplayer game with no multiplayer community is just a single player game with a moderate online functionality.

Unfortunately the only price that makes sense for this game is $1.  It’s over priced and the limited experience isn’t THAT fun.

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