Review: Idol Hands

The god game genre has seen very little evolution in the last 30 years.  Ever since Populus every half decade or so someone tries and put out a new god game with a moderate amount of improvements.  But this is really the first time I’ve seen a god game that has taken a step back.

Idol Hands sets you running a village of idiots who are incapable of making decisions yourself.  You have to tell them their supreme destiny.  You sir, you are a farmer.  You sir you are a soldier.  You, you’re the priest.  And then there’s loggers, blacksmiths and the happily unemployed.

They will go out and collect various resources after building their little homes.  Your job is to provide them with flat land to build their facilities.  Each facility will provide a different resource with the exceptions of your soldiers.  Blacksmiths provide iron, lumberjacks provide wood, clerics provide religion, farmers provide food, and your soldiers go to war.

One of the weaknesses in the game is the very limited population cap.  In most of these games you can develop civilizations for an almost endless amount of map.  In this game you are limited to under 100 population total meaning once you max out your population, it’s a matter of spamming the enemy.

You do this with your god powers that require the religion resource.  These include volcano, earthquake, lightning, rain, and meteor.

The game unfortunately becomes very bland over time.  Initially you might get excited believing the game has potential.  But getting to the end game is all too easy.

There is a fairly long campaign but unfortunately it ends up being the exact same match up every single time.  You take on a computer player, the exact same one.  The computer player plays exactly the same way and you beat them in exactly the same way.

Overall this game is pretty weak and leaves me not expecting much from God games anymore.


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