In the big final war effort the NATO forces need to hold whatever ground they can while the peace talks are going on. If NATO can hold off this final push of The Warsaw Pact they will be very strong at the negotiating table.
The mission is simply to survive while having 2500 surplus resources left over. This last bit might be a little hard because it is often hard to figure out when you should stop making more units. I usually stop around the 8 minute marker.
In your ‘load out’ make sure to get an extra three commands. By getting these extra commands early on you will have tones of resources to spend later. Make sure that you hold the three northern camps (worth 4 they have commands already in them), the three south of them (worth 3), and the point east and west for reinforcements.
Other than this you should get tones of anti-tank teams, some anti-air artillery, and six artillery units.
As an opening move make sure the units furthest to the east move to support your entry point at the east. There will be large numbers of tanks rolling through here and infantry will stomp in the tanks, giving you a lot of destruction points and helping secure this location.
Make sure to move the unit furthest to the west along the bridge to your entry point to the west.
Any large open field should have ATGM teams or ATGM vehicles along the front lines. These can be paired off with PATTON tanks to help soak damage.
anti-infantry and infantry should be along forested areas to deal with enemies at close range.
Enemy helicopters are rare, half way into the game it might be worth getting 2 anti-helicopter helicopters to deal with them if they appear.
You will want to place your ABRAMs tanks in the back. If the enemy gets close they will fire. This will keep them safe so you can get the secondary objective for not losing 12 Abrams tanks.
Whenever the enemy advances fire artillery on the position. This will stun and shatter the enemy giving your missiles more time to deal damage and lowering the chance that they will even get close to your units.
The whole time you should be reinforcing a lot of anti-tank units and some tanks. Add in infantry as tanks continue to push your forests.
Also make sure to have good supply lines. I would suggest getting a few helicopters to cover any gaps in your supply lines and have multiple supply trucks going to the three possible attack zones.
If you can continue doing this process for 14 minutes, the rest should be cake.
Make sure to stop producing units around the 6 minute marker. This means that you will have to use what you have to maximum effectiveness. It may even make sense to fall back some of your more powerful anti-tank units as they run out of ammunition.
To get the ABRAMS objective pull all of them back to the southern end of the map, this will make it harder to get the destruction bouns… but it’ll guarantee your ABRAMS objective.
If you want to get the objective for having more command points accrued stop building units even sooner.
If you want to get the destruction objective you simply have to use these units and have them positioned perfectly. Adding in a few more artillery to help stun enemies will make this objective easier.
If you are struggling (like I was in the video) you can pull back your commands to the south until the timer runs out.
Good hunting, Jimmy Carter conquers Russia.