In this scenario/single mission you have the objective of building three monuments and populating each island with 2500 of each type of person. This will take between 28-35 hours to complete
Talk about a typical self-objective for continuous play! If you are planning to do continuous play on easy you should do this scenario and just continue on from where the game ends.
In this scenario you will need to construct three monuments (one per faction) and have 5,000 executives (for Eco and Tycoon) and 2500 geniuses (for S.A.A.T.).
Not easy.
So you need to get all three factions to Tier 5 (well SAAT to Tier 3). The map is huge and will have tones of extra islands you won’t even need.
Tilda Jorgensen is on this map and is an easy AI. She will ask you permission to settle a new island… in which you can constantly so no. As well you can eventually take over her island if you choose. Truthfully however you are best off just buying shares in your own islands for some mega cash.
All of your required islands will net you around an extra +8,000 maintenance balance.
You will gain immediate access to all three factions, something not seen in any other scenario.
To use this to your advantage build Tycoon and Eco roughly simultaneously while building Tech at regular timings. I’ll start Tech around Tier 3 of Tycoon and Eco.
Once again there are more islands than you will need. There are four giant settlement islands of which you only need 3, one settlement per faction. The fourth island can be used for producing goods that do not require fertility types… and tea.
Note on the Global Trust and Eden Iniative monuments: They secretly require 1400 executives to finish. This 1400 requirement suddenly shows up one phase from being complete, focus on building up these remaining executives as the thing is building.
As well almost all trade routes should be done using large Tycoon ships patrolling giant 6-resource routes.
The Global Trust
The fastest and easiest group to obtain your objectives with will be the Global Trust. They produce more resources than the other factions and have lower requirements. The Tycoon faction does not require environmental strength in order to move up, the others do.
In all of these factions it is important to produce Tier 5 goods. Once again Global Trust will have the cheapest ones to produce in the highest quantity. Because they take up so little space it is best to focus your attention on getting these guys to Tier 5 and creating 5,000 of them.
It should be noted that you will need to have a large portion of your main island. You should move your meat production, wine production, and as many factories as you need to off of the island.
As far as power sources go you should use Eco turbines for the most part. These are environmental damage free and do not chew up your coal stocks. They won’t produce a lot, but you won’t need a lot until later.
The main power source later on will be a single nuclear power plant. One power plant can power the entire Monument, and then some.
Don’t worry about choosing an island with or without the ability to produce the uranium for that power plant. Most of your islands will be getting powered by uranium so you can afford shipment.
Your eco demands can be handled by Eco buildings once again, they’re cheap and effective.
Having powerful eco balance is not as important for Tycoon as it is for the other factions.
The Corporate Headquarters will cost as follows:
Foundation:
50 Tools
80 Building Supplies
25 Concrete
25 Steel
-250 Maintenance Cost
-40 Power
-40 Eco Balance
Phase 1:
300 Tools
160 Building Supplies
-500 Maintenance Cost
-80 Power
-80 Eco Balance
Phase 2:
300 Tools
160 Concrete
-600 Maintenance Cost
-140 Power
-120 Eco Balance
Phase 3:
300 Tools
160 Steel
-7500 Maintenance
-200 Power
-160 Eco Balance
Not that bad.
This building will act as all of the needs based types for an area so make sure to build it in an area in which you can build a lot of homes. You can also delete all of the needs based buildings that share the same retical as this one. Make sure however not to destroy all of them… because not all of them are going to be in the influence area.
For a total list of all trade routes and how this faction’s trade routes were dealt with to achieve 5,000 residents watch the video. Keep in mind, 50,000 residents is a secret achievement in the game.
You will need a grand total of 653 homes to meet the minimum 5000 executives. You will require more if you do not meet all of the needs of all homes.
As far as resource chains you will need the following:
27 Fisheries
35 Liquor
18 Fast Food (36 Meat + 18 Spice)
12 Plastics (12 Oil Refinery + 36 Oil)
10 Luxury Dinners (5 Lobster + 20 Truffle)
8 Champagne (16 Grapes + 8 Sugar Beers)
8 Gold (8 Gold Smelters, 8 Diamonds, 8 Gold, 4 Coal Mines)
9 Pharmaceuticals (9 Chemical Plants, 26 Fat Farms, 9 Aquafarm, 13 Rare-earth borer, and 7 Manganese)
Take each of these one at a time and you’ll be at 5,000 citizens in no time.
Note: If you have higher fertility crops will yield more resources and cut down on your total needs.
The Eden Initiative
The Eden Initiative is the second faction you should focus on. Once again you will be doing these two factions simultaneously with both producing building supplies and tools.
The Eden Initiative will require eco balance to be positive and power, so they’re slightly harder to tier up.
Once again make sure you have Tier 5 goods. Without Tier 5 goods Tier 5 homes will not fill with people.
You will want to use the exact same power setup as Tycoons, it is good for all three factions. As well eco will be the same, however you will just need to spend more on making sure it is positive.
The cost for building the Leisure Center are as follows:
Foundation:
50 Tools
80 Building Supplies
24 Wood
36 Glass
-250 Maintenance
-40 Power
-30 Eco Balance
Phase 1:
300 Tools
160 Building Supplies
-500 Maintenance
-80 Power
-60 Eco Balance
Phase 2:
300 Tools
160 Wood
-600 Maintenance
-140 Power
-100 Eco Balance
Phase 3:
300 Tools
160 Glass
-750 Maintenance
-200 Power
-140 Eco Balance
For how trade routes and resources are handled to get to 5000 executives watch the video.
The resources you will need to get 5,000 Executives are as follows:
31 Fisheries
27 Liquor
15 Health Food (15 Rice + 15 Vegetable)
15 Communicators (15 Chip factory + 5 Sand + 7 Copper)
13 Pasta Dishes (6 Flour + 19 Grain + 13 Vegetables)
10 Health Drink (20 Fruit + 10 Dairy)
3 3D Projectors (8 Rare Earth Borer + 4 Manganese + 4 Diamond)
4 Service Bots (4 Chips Factories + 1 Sand + 2 Copper + 4 Bipolymer + 15 Corn + 8 Aquafarm)
Note: If you have higher fertility crops will yield more resources and cut down on your total needs.
The S.A.A.T.
The Tech faction is the only faction in the game that really struggles to make money. You will probably be sitting at around 10,000+ in maintenance (that is your income in case you were wondering what that means) after building up the Tycoons and Ecos.
However the Techs will not contribute to your income at all. They will just cost.
Techs fortunately only build with three resources (Tools, Building Supplies, and Carbon) and require 2500 less geniuses than executives of the other factions.
In order to access the Tech monument you will need to hit 1200 geinuses… almost half of what you need for the full goal. A big advantage however is that their monument reaches the entire island. On the downside it is harder to maintain with double the power cost and double the maintenance costs.
Because their requirements are overwhelmingly so few you will only need half of an island to fulfill their total needs.
The costs for building a Science Forum are:
Foundation:
150 Tools
250 Building Supplies
100 Glass
100 Steel
75 Carbon
-800 Maintenance
-140 Power
-30 Eco Balance
Phase 1:
300 Tools
160 Concrete
-1000 Maintenance
-250 Power
-60 Eco Balance
Phase 2:
300 Tools
320 Wood
-1500 Maintenance
-350 Power
-100 Eco Balance
Phase 3:
300 Tools
120 Carbon
-2000 Maintenance
-500 Power
-140 Eco Balance
After you have these you can simply double the number of Tech homes and bring in supplies. This will be the easiest one to reach the goal with.
For more information on how to get the trade routes of the S.A.A.T setup watch the video.
The resources you will need to get 2,500 Geniuses are:
4 Fisheries
8 Functional Food (8 Aquafarm)
8 Functional Drinks (8 Coffee + 8 Sugar Beet)
8 Immunity Drugs (8 Gen Farming + 4 Coral Breeding)
8 Neuroimplants (4 Chip Factories + 8 Spongefarm)
2 Laboratory Outfitter (2 Iron + 2 Platinum Metal Converter)
Note: If you have high fertility some crops will yield more.
Finishing
Putting the finishing touches on the hardest mission the developers offered for this game means adding in lots of homes, having tones of building materials, and fulfilling all needs.
As some tips you can build a second monument on your largest island and have double mass influence. You can see on the video I in fact did this with my Tycoon island. The downside is that you will need overall more homes as you will not have the Entertainment Station available to boost the total number of acceptable inhabitants per home.
Nuclear power has the unfathomable problem of possible nuclear explosion. The effect is 30 game hours of pollution on one of your islands. This is simply not acceptable and you are better to lose 20 minutes by going back to your last autosave than go through this. To this extent it becomes valuable to invest in tools to reduce the chance of this happening.
Since this does in fact take almost 30 hours to complete it is worth while to produce Arc Updates from your geniuses. These will come in handy. Especially true are upgrades that increase influence area of Needs buildings, those that help with Eco Balance and those that help with Electricity.
Maintenance reducing upgrades are almost useless on this particular scenario. As you may note in the video I was always fluxuating between 5,000-20,000 bonus maintenance credits and was always over 3M total credits. Money is not an issue.
It is possible to beat this without eliminating Tilda Jorgensen. However, you should try to get rid of her eventually. She is an easy computer and has the most passive personality possible. If you have the Deep Ocean expansion you can simply buy her out and she will disappear. If you do not you can purchase a fleet from Thorn for 100,000 credits and wipe her out with relative ease. Since she is so easy she will not produce a fleet except for a single warship which she uses for trading.
Overall this mission will become very stressful very fast. Take a deep breath and focus on getting enough of each resource after you get all of your monuments complete.