Pillars of Eternity Walkthrough – The Gilded Vale

Pillars of Eternity is a game created by Obsidian Entertainment.  This walkthrough covers the game and all of its side quests.  For the full guide click “Pillars of Eternity Guide” in the side bar.  This part of the guide will cover all of the events surrounding the town of Gilded Vale.

For the first part of this walkthrough click here.

Gilded Vale

After you go to the inn you will have had a dream that reveals who you must talk to, a dead person hanging from the tree.

Go to that person and…. talk to the dead person.  What you will have found is that you can communicate to them through their soul.  This person will tell you that what you have isn’t an illness and instead makes you a Watcher.  The person tells you that you should see an old watcher who lives to the east.

After speaking with her talk to Eder.  Eder will tell you about the problems of the area and will eventually offer to join you.  Eder is a tank and will have a familiar knock back ability.

He will tell you that right next to him is an abandoned temple of Eothas.

Buried Secrets

So you should go into the abandoned temple of Eothas.  Once inside a man will give you the Buried Secrets side quest.  He will tell you about how there are remains of some priests inside that he wants you to get.  He also warns you that it is very dangerous inside.

In this room head north and then try to head west and south.  There will be tonnes of enemies on the way.

You will gain a hint that will tell you that the three bells are important.

Now head north to the bells.  You need to find four note pattern from the three bells.  The pattern to get through is Right Middle Left Right.

A door will open leading you downstairs.

When downstairs try to head southeast.

You will find a room with a wheel you can turn.  This will drain water.  Head from this room down the corridor and down the stairs to a fountain.  There is a dead priest there, loot his key.

Use the key to open the locked door.  Continue heading southeast until you hit a fountain with four stone angels around it.  From here head the eastern path for the boss room.

In here is a Skaldr who is stronger than the rest.  He is… the Skaldr King.

Now for the actual quest.  Go south and there will be a dead end with a wall.  Notice on the wall there is a latch you can pull to open up the dead end.  Once inside you will be able to speak to the dead priests and see exactly what happened.

With your evidence go back to the boss room and go up the stair case.

Upon going upstairs there will be another secret door you can open to get a short cut back to the front.

When at the front you can turn in the quest with the guy you got it from.  There are 5 possible outcomes of the quest.

The Smith’s Shipment

Look on your map for the Blacksmith.  Go to it and talk to the smith to pick up this quest.  He will have had some shipment that will have been raided.

Go south into Magran’s Fork.  Head east from here into the Black Meadow.

Once at the Black Meadow follow the path along the north to find a group of bandits next to a broken cart.

Beat them up and loot the cart to get the Smith’s Shipment.

After returning it to the blacksmith he will give you a nice shield and a discount on all future purchases… of which you are unlikely to make many.

Against the Grain

Head to the mill and you will see a bunch of townsfolk outside threatening to kill the miller.

Go inside to talk to the local miller.  He will break down capitalism to you and how a person can’t possibly sell below value, supply and demand, and what not.  He also awkwardly mentions that most of the grain goes to beer and less of it goes to bread.  There is no dialogue option for using less on beer and more on bread.

You are told to go talk to the drunkards who want him dead.  Of course, they are drinking beer.  You can offer them a beer to reconcile, join them against the miller, or kill them.

Once you turn in the quest you will get a cash reward, because the miller of course is loaded rich.  Completing this quest will also unlock a quest to dethrone Raedric (Lord of a Barren Land).

A Mother’s Plea

There is a house to the northwest of the town.  Go inside for the final side quest.  She will tell you that her son was Hollowborn and needs a special witch to the south to help her.

Head south into Magran’s Fork.  Continue heading south to get to Anslog’s Compass.

Go around all of Anslog’s Compass and kill every single xerup in the zone.

Once that is done talk to the witch in the southwest.  She will thank you for killing off of the xerups and offer a cure to you.

She will tell you to go get a fungus from a cave to the north.  Go inside the cave and there will be some mushroom enemies you will have to kill.  Kill them and loot them.

Bring them back to the witch and she will make you a cure.  She will tell you it doesn’t do anything to actually cure anything.  It will make her feel better.

Take it back to the mother and you will have a moral choice.  You can be honest and tell her nothing will cure her child.  Or you can tell her to drink the potion and make her feel better about it working.

Lord of a Barren Land

In order to get this side quest you need to complete Against the Grain.  It will be offered to you upon completion from a stranger.

Head east through the Esternwoods.

From there head east into the keep.

There are three different ways to get into the keep.

If you head to the north you will find a castle wall you can climb if you have high enough athletics.  Alternatively you can use a grappling hook and rope item to climb.

If you head south you will find a sewer entrance that you can pry open if you have a high enough strength.  Alternatively you can use a pry bar to get it open.

As another option you can choose to blitz through the front, which is the longest possible path to getting to Raedric.

For the climbing method once you are up head in and you will find boxes with robes in them.  If you put on the robes and apply stealth you will be able to walk through the area without anyone knowing who you are.  Guards can identify who you are so you will need to dodge them.  Every time you get stopped by the guards you can trick them if you have high enough Perception stat.  As a more safe option you can just kill all of them.

For the sewer method you will have to battle through weaker creatures.

In here you will find a prisoner.  If you offer to help him you will get an unofficial side quest.  There is a witch in the area named Ouya.  Killing her will get you the rusty key and unlock the door.  This will add an additional quest reward to the Barren quest.

For the frontal assault you will have to take on his strongest guards.

Your goal is to get to Raedric’s Hold Sanctuary.

There will be one door that will need to be lock picked.  This one holds Nedmar.  It is very high so you will either need to have high skill or a lot of lock picks.  Either way you have to get in.  If you need more lockpicks you can buy a lot from the blacksmith back in town.

Once inside Raedric will give you a master key to get to Raedric.  If you helped his friend you will also receive another reward.

If you head south into the chapel there are skulls on the wall.  Loot the first one and you will get a gem.

Now head to the Keep Kitchen.  Here you will find a door with insanely high lockpicking required, this is the giant door you will need to unlock to get in.

Now you are at Raedric.  You can choose to work with him or kill him.  If you kill him you succeed and you can turn in the sidequest upon completion.

After he dies how people will act around town will change and there will be unique dialogue options.

Ferry Floatsome

Head south to the bridge.  You will find from a merchant that the bridge has been destroyed.  The merchant informs you that looters have stolen his cargo that has washed up on shore after one of his boats crashed into a rock.  Head south along the path and you will find two guards to kill.

Head down the path and you will be able to talk to these looters.  They will inform you they are just farmers who have found some cargo.  Times are tough.  You will have the option to kill them and collect a reward from the merchant or lie to the merchant about the cargo.

The Old Watcher

Go to Black Meadow and head east into Oda Nua.

Oda Nua is a Portuguese word which means roughly “Naked Ode.”

This is going to be your stronghold eventually.  For now it’s a dump.  As you enter there is a chanter who wants to join your party.  Let him in your party and you will get a new side quest (one so massive it will be it’s own guide).

Navigate through the courtyard to the larger of the two buildings.

Enter inside and once you walk in there will be a talking chair at the entrance.  She explains the history of the area and how the Watcher abandoned repairing the place.

She will open a door for you.  Head into the basement.  Before doing this you can enter the other two rooms for some easy experience (no enemies in those places).

As you journey through the basement killing what’s inside there will be ghosts.  Speaking to each ghost will unlock new speaking options later.  Each reveals a piece of history over the course of a 200 year war.

Go down another level and you will find a locked door.  You will need to unlock it through a lockpick or by skilling it down.  Inside is Maerwald.

Speak with Maerwald and he will tell you what happened to him and what is happening to you.  Eger’s questions will not be answered, nor will Kana.  You will have to talk to both of them to find out what direction they want to take.

Maerwald tells you to go to a new city, so that’s your new main quest.  However Marwald is also crazy and he will eventually attack you.  He is quite powerful.  Upon his death you will gain a new main quest to head to a new city.  You will need to repair the Eastern Barricade.  To do this quickly just navigate the map until the time passes.

 

This concludes The Gilded Vale part of this walkthrough.  The next part will cover the missions and side quests related to Oda Nua.

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