If you logged on to the Rift servers today you would have found out a new patch was deployed. This patch included a new part of the game called “Personal Adventures.” By hitting the period key (.) you bring up the menu, a single toggle to turn on Personal Adventures. These personal adventures teleport you to a group of people who will have to complete a number of objectives and then finally meet up with a boss.
It’s another use of the rift engine, that is whoring out their product.
What is the Rift Engine?
The Rift engine, also known as the dynamic content engine was designed by Trion Worlds for their game Rift. The purpose of this engine was to generate content randomly throughout the zone. The idea was that this engine would create events within the zone that would make your experience leveling different and unique.
The Rift engine deploys a chain of content that can be halted by a player or allowed to become powerful. The model was simple. Content would start off in planar elements. These are potential zones for change. A player can activate them or a planar element can trigger on it’s own over time.
These planar elements will transform into rifts, what the game is named for. Rifts are fissures in time that will spawn units from another realm. These will also drastically change the layout of the zone. Death rifts for example will spawn skulls and darkness. Fire rifts will spawn fire and brimstone. This dynamic content can spawn anywhere and alter a zone to an experience specific to you.
The next phase of this dynamic engine is to make the rift do something so that it is not a stationary element. So as long as a rift is opened a set number of units called an “invasion” with a boss will move across the map along the roads. These will cause an inconvenience and will attack in every which direction.
A fourth aspect of this dynamic content engine is the foothold. The foothold is activated by the invasion. The foothold will take control of key points and towns further inconveniencing you and forcing you to finally address this problem… or forever be unable to turn in your quests.
So that’s the rift engine. It is something that is complicated to develop and revolves around constantly having unique events spawn around the map.
So what are the abuses of this Rift engine to date?
#1: The Zone Wide Event
The first one to develop was the zone wide event. This concept focused around a group of people working together to close down a specific grouping of rifts, invasions and footholds that would just spawn,
This concept was whored out like crazy. Most major updates including more zone wide events. These were casual friendly events that would activate randomly all over Telaria. The concept here is the rift engine doing it’s job with a focus and a direction. This is an addition to the dynamic engine in that the game will dynamically and randomly spawn mass events all over the world.
#2: The Story Event
A second abuse of the rift engine is the storyline event. Trion puts forth a very minor story line. And I do mean very minor. As in nothing really happens. Quests will involve killing rift monsters or closing rifts. Usually it will involve a specific type of mob therefore during high populated times the game will spawn extra types of this rift in all zones.
#3: The Raid Rift/Epic Rift
This next part of the rift engine was to create a brand new type of rift that players can call upon. These rifts unlike other rifts would give raid valued rewards. This was designed for casuals to be able to gain gear in a raid scenario without having to try too hard.
Epic rifts would have 5 people in a group together to take out a rift and gain a single reward for it. The raid rift would require an entire raid. These would also require specific lures that you would have to purchase with planarite.
This solved the problem of mass amounts of stockpiled planarite and the problem of gearing up for content.
All they have to do was tweek their engine to make more powerful rifts and make them for cheap.
#4: The Personal Adventure
This is the final whoring out of the rift engine and the most recent one. I’m sure there will be more. Trion spent a tonne of money developing this engine and they have whored it out ALL over the game. Most people when they develop something this expensive either deploy it to all of their games (like Cryptic Studios did) or they will sell it off to other games (like Everquest did). Trion Worlds however has no other games (at the moment) and no one is really interested in this dwindling studio.
So this has really caused a money problem for Trion. They need to get this engine to max use, but only have one game.
Solution? Over use the engine in the one game.
And they are.
The new “personal adventure” is just another adventure involving rifts and rift creatures. Sometimes you will go to a zone and have to clear out some mobs that aren’t rift creatures, but for the most part you are just killing rift beasts. The personal adventure brings absolutely nothing new to the game. You are teleported to a public zone that anyone can join and you kill off objectives that were in the game before the patch.
It’s 100% nothing new. Just a new way of doing the same thing you always did.
Personal adventures have no stories to them. Personal adventures are also not personal adventures. They can involve up to 20 people. How personal can things get when you have a full raid?
Overall personal adventures are another failed attempt by Trion to pimp out their content and add nothing.