This is the second of a series of guides I am writing for Dawn of Discovery: Venice. This one focuses on the path to the nobleman and how you have to get there as efficiently as possible.
This part of the game focuses around Ascension rights. Ascension rights are the number of available building upgrades available. Each of these has different requirements that must be met. Some of them are unique and have varieties of options. We’ll be starting first with the ascension of the peasant to the citizen.
Peasant to Citizen
This is the simplest ascension that you will have to deal with. For this you simply must meet the demands of your people. This essentially means that in a given civilization you should have 0 peasants. Every single building is going to grant you 10 citizens total. You need XYZ peasant to get all of the peasant buildings. Peasant buildings are pretty damned simple, it’s a chapel.
When designing your little city leave space for the following:
- A chapel
- A pub
- A church
- A carpenter (if fires are turned on)
- A fire station (if fires are turned on)
- A head of XYZ (if you are playing against volatile enemies)
- Alms house
All of these buildings have a radius of influence of varying sizes. You will need all your homes to be within the influence of all these buildings
So when you’re building your first few peasant buildings try and spread them out a little bit because you are going to need to have some decently sized buildings linking them in order to get all future ascensions. For now all you will require is fish, cider, a chapel, and a need for company. Company in this game is simply having all your homes connected to a Market Place. Resources in this game are pretty minimal to tax income. You will require approximately one of each to make the jump from peasant to citizen and than that will probably last you again in the jump from citizen to patrician.
Once you have an adequate supply of all of these and your tax rate is set to minimal your peasants will advance. Tax rate is important. If you are are set higher than the minimum they will not advance. But if they do not have adequate resources to advance you should put the tax rate at “Happy” so to allow peasants to move in. The extreme adequate is for when they are all moved in and you are going to stop expansion for a little bit.
For every singe building to expand from peasant to citizen you will require 1 tn of wood and 1 tn of tools. Yes it means that in expanding to a new level you are going to be burning out your resources to get to the next level. So I would suggest unless you are willing to buy tools and wood from the neutrals (which I do) don’t go beyond XYZ buildings. Otherwise you won’t have enough resources to build tools.
In modes without a flag ship this is absolutely essential as you will either have to trade in tools or make them yourself.
Okay so we are going to the minimal and bam you have citizens! NEXT!
Citizen to Patrician
This is the most complicated growth stage in the game, this is because you have a complete lack of tools… and ascension rights for patricians come in many forms.
First off there are four ways to gain ascension rights for Patricians:
- Building an extra citizen building
- Beggars: they come to your town randomly when you hit the citizen level.
- Envoys: Oriental citizens
- Equip items for warehouses
The first option is simply increasing the number of houses you support, this is something you will have to do anyway. You will require 21 homes minimum to support the Patricians for all your buildings. You will need 28 homes to support the Patricians you need to unlock all of their buildings. This is a pretty useful option early on as you are just going to be building things you need in the future.
The second option beggars is a pretty low investment one. In easy difficulty you require one alms house total. Alms house appears after the first set of beggar ship settlers show up. Beggars take up fairly minimal resouces (those of a peasant). This means you will need fish, religion and it connected to a street. In difficult and up modes these alms houses become a little more expensive as you need to have one in range of every single home.
Third option is envoys, this is the least expensive option but the most time investing. For every one envoy you create you get one patrician building. This option is not only going to cost you less gold than the others but it will also make you gold. In order to get to envoy status a nomad is going to need to be fully satisfied. To start this go to Lord Richard Northburgh. If you have a ship you should be sending it to find him right away. From him purchase a single honor equip item. You deliver these to the Grand Vizier. As a point of reference Richard is always in the north and the Grand Vizier is always in the south. You will need to deliver 450 honor total to the Vizier to unlock all of the nomad buildings.
You need around 150 nomads to unlock all of the nomad buildings, that’s roughly 10 nomad homes. Nomads need all of their needs met just like peasants to become envoys. For this transformation you will need:
- Dates
- Milk
- Carpet
- Temple access
Carpet is going to be the hardest thing to get. You will be settling your ship on an island with fertility for dates and preferably spice because dates is the food of the nomads and spice is the food of citizens. So in order to make envoys you will need to go settle another island. The island will need silk and indigo, the main components of carpet. So you will also need a ship yard and a single ship to transport these carpets to your new island.
Okay here’s the harder part, you will need to build a temple. Temples require mosaic. Mosaic is produced by infusing quartz and clay. An island requires specific clay fertility and access to a quartz mine. Mosiac is a fairly constant resource for you so you will probably want to include dropping mosiac off on this grand carpet trade route.
Once your temple is built people will begin ascending to envoy status similar to how your peasants became citizens. However you will need one nomad home for every envoy home, so sorry no total envoy civilizations. You will require wood, tools and mosiac (4 mosaic is a lot) to advance one home of nomads to a home of envoys. This may seem expensive but remember that every envoy you advance is a patrician building, so one envoy home is going to be 15 patrician buildings…. yeah it’s pretty easy.
If you want to continue to fulfill and expand your envoy base you should know that they are going to be very high tax value (slightly higher than Patricians slightly lower than Nobleman) and are quite well worth the investment if tax income is what you need. However quartz and spice are the only things you need to get nobleman. The only benefit of going any higher in reputation and population with the oriental world is to gain access to oriental ground armies and the emperor’s palace (gives you access to emperor quests). As you expand your envoys you will gain access to pearl necklaces, marzipan, and coffee… all of which will earn you nice tax dollars.
Okay the last option is not too worth while, you gain it after you become a patrician and have invested honor into Lord Richard Northbourgh’s citizen item attainments. You need to get lucky and strike either a Patrician to Nobleman or Citizen to Patrician item. These items are use items and if you have homes ready to go you can advance more people to these statuses in the short time the item is available. This means theoretically that you can have an entirely Patrician society. So this item becomes useful once later on. Basically you need to increase your level of Patrician supporting structures for this to be useful.
Okay so now you know how you get Patrician rights. Now, your needs to satisfy are actually quite simple, spice and linen garments.
You will also require a pub to be built within range of any home you want to advance (so all of them).
Once you have an adequate supply of these, your patrician trade rights (ascension name) will start getting used up as you ascend to Patrician level society.
Patrician to Nobleman
I consider this to be less complicated than Citizen to Patrician because it works more like Peasant to Citizen… you simply need to have a certain number of Patricians to support a certain number of Noblemen. The part that gets a little complicated is the need for unique resources. Your island may have access to one of these but that is all you will get. If it doesn’t it will be to your advantage to buy seeds to plant one of these resources on your island. Keep in mind that this will take up one of your three warehouse slots (OH NO!). If you remove it you will lose that item and you will lose that fertility, even worse
So you are going to need a wide complicated network of ships and resources. It is always best to try and produce the end result item at the place where you get the supply for it. This is to say that if you want bread you build the bread facilities on the island you are cultivating wheat from. The same is said for:
- beer made from wheat/hops
- glass made from quartz and a unique resource requiring trees
- leather jerkins which require animal farms (plantable anywhere) salt (requires brine mine) and a river.
- and books requiring paper (requires a river and wood) and indigo
These will all be required in adequate supply on your island. On top of that you will need a church to be built in influence of any area you want to ascend to noble status.
At this point you are dealing with a lot of resources, fish, cider, linen cloth, spice, bread, beer, leather jerkins, and books. If one of these falls out of supply then your newly gained noblemen will devolve into Patricians and subsequently fall down to the ranks where that resource is not required for ascension. Think of all of these ascension requiring resources as the minimum for each standing.
I should note at this point if you gain too many patricians you will gain access to a new resource candlesticks. Candlesticks require a new resource brass. You will require the largest most complicated production chain possible:
- Bee’s wax (comes from bee hives which require fertility) + hemp (used in your linen cloth) will be used to make candles
- Copper (mined from oriental south) and charcoal (produced from trees or efficiently mined from the north) will be used to make brass
- Brass and candles will make candlesticks
If you do not quickly gain an adequate supply of these far too many of your noblemen will devolve into Patricians. Just as a note once you get access to these they are your top priority to make and advance.
And Nobleman
Well you’re at nobleman. You will gain access to a large number of resources: meat, wine, fur coats, brocade robes, and glasses. These will all give you exceptionally high tax income but without them will cost you an arm and a leg, so make sure to quickly get an adequate supply of everything. By this point you will have control of nearly every island so use your routes efficiently.