Adventure titles have certainly come along way. Seen as a totally dead genre in the early 2000s they became completely rejuvinated largely in part because of Telltale Games. But since then we’ve seen every single game’s maker out there crank out an adventure title.
Adventure titles have this odd problem where they need to craft an open world, non-linear, partially scripted, high quality experience. In most games fully voiced content and custom animations would be seen as a bit of a luxury… but in this genre it’s a requirement to get in.
Detective Grimoire is an adaptation of a flash game of the same name. It’s rather appropriate that adventure titles would show up in flash games because flash games are also all about high quality custom artwork.
Detective Grimoire is a murder detective… and there’s a murder in a swamp. You need to interview all of the suspects, collect all the clues and put two and two together. The game only has one mystery and promises (and gives) four total hours of gameplay. Those four hours are mostly dialogue about clues and interviewing suspects. There are 9 suspects total… including the deceased.
You can click on anything and Detective Grimoire will give you a comment.
Items are barely usable and there’s no real wonky combinations to work on. The game only requires you to talk to suspects and remember enough details about them to continue on.
There in lies the problem with the games. Adventure titles tend to lend to mass amounts of complexity that drive the player nuts. They’re usually insanely difficult to figure out and you may have to take some time to think about it. But with this kind of adventure title you simply have to pay attention to the dialogue.
The game offers enough complexity for a child, but not really for an adult. It’s cheap which is good but I don’t know if you’d enjoy your four hours of play here.