You thought Virtual Villagers was bad…. Try Virtual Families and see how much worse it can get. If you’ve never played either, you’re just that much better off.
From Last Day of Work Studios comes another great average terrible simulator.
In some ways they’re similar. The collections are almost exactly alike. You make so much money off of collections in this game that you might as well not even have a job.
So where do you start with this game.
Well, I’ll say it’s like The Sims… except if you wanted to play a game like The Sims… you’re honestly just better off playing The Sims. This low budget alternative is boring, stale and gets old fast.
To start you can pick up your virtual adoptees (yes you adopt your family). Early in the game you get an email from a woman (or man) offering to marry you. Yes people send emails to marry, never having met it just happens.
So the game just runs right past the social aspect of this sort of game that made them so darned popular.
There is no neighborhood to manage, just your one home.
Your one pre-built home has rooms that can be upgraded. So there really isn’t a challenge to get money for the basics of life, you sort of just already start off with the basics of life.
Even your career is predetermined. My virtual adoptee started off as a Pesto Sauce Maker at $15 salary. Luckily the wife was a food critic at $60 salary. Otherwise we would have never been able to afford the twins we had.
Yes Twins Basil
Twins
The act of having a child has nothing to do with a social dynamic. You merely drop one person on top of another, they start to dance, and suddenly babies appear.
One of the massive problems with this game is that it doesn’t have any represented challenges. The only reason you might want to stick around in the game is to buy groceries so they don’t starve.
Unlike in The Sims in which you have to leave your house and get to work on time, it seems all of the jobs in Virtual Families are all inside the house and done automatically sporadically.
Another odd mechanic to the game is Praising and Scolding. Scolding is meant to deter future behaviors of a similar type and praising is to indicate an activity you wish for them to do more often in the future.
The problem ends up being that you’re not so sure what to scold. It’s possible that napping, enjoying nature, watching TV, reading newspapers, brushing hair, and relaxing are all bad activities… but they seem normal to me.
In The Sims it seems like every single thing you did had a reward and the game was largely about balancing all of these things in your life. In this game it’s not exactly clear what the game designer thinks is negative behavior and positive behavior. When you see people slapping each other in The Sims it’s obvious what’s bad. In this game you’re trying to formulate exactly how the game devs feel about poor behavior.
Overall the game is just insanely lackluster and boring. The original The Sims is better than this game (having been released a decade or more ago) and you can most definitely splurge and be far more satisfied with The Sims 3. This game isn’t even worth a toonie (that’s $2 American).