Revisiting Uncharted Waters Online

Maybe you remember my review of Uncharted Waters Online.

It stands as one of the most critical reviews of this free to play title and I’m proud to say many of the points I raised were used for developers to improve the game.

So I take a second (or maybe third more appropriately) look at Uncharted Waters Online.

So one thing right off the bat that isn’t improved is the map:

gvonline 2013-05-06 17-17-24-43

Now having not played this game for a year straight it is certainly hard to tell exactly where I am without a single land mark on this map.  I know I’m in Europe but where exactly would I have left off?

As it turns out Bristol, which is one of the WORST places to start off.  By the time I figured this out I had lost most of my crew and had triple scurvy.

After a year of not playing I came back to a full vigour bar.  Dear god vigour heaven.  I immediately forgot what this resource was for and burned through it in under one hour.

Then I remembered what it was for, crafting.  As I picked up crafting supplies I was unable to craft because I need to refill this bar.  After 24 hours it was still empty.  I realized at this point that it was going to take a long time to fill up… or I could spend money.

As another option I could go to a higher level crafter and spend ludacris amounts of in-game currency to get it.  But that’s just counter intuitive because I’m looking to make money off of trade skills, not lose it.

So the game still has its addictive flavour of playing the daily life of a sailor of various traits.

In the old version of the game trading was really the only way to go.  It was the only one with any consequence.  But as the game has been playing so long it’s quite the opposite, it has no consequence.  Investment in ports does literally nothing but build XP and shift the nationality of a port.

Being a fighter has a much bigger pay off now with there being so many war events.

Adventurer seems to still be kind of iffy but there’s still way more adventures to go on.

As one of the most popular games on Steam its kind of odd to see how people are still so hooked to this game.  I get that the everyday business stuff keeps people playing consecutively… but how is it that people continue to play it?

I understand people having sentimental feelings about Uncharted Waters.  I know I love that series.

But this isn’t exactly the same thing.  It’s a shell of it.

One of the things about Uncharted Waters that was really cool was you were playing in your own world.  You never wished to play with other people.  When you invested you weren’t taking over ports for Mother England… you were taking them over for yourself.

There was a storyline.  It wasn’t a communal story it wasn’t even your story.  You were in the story of someone else, you were role playing.

So this game focuses on YOUR story and doesn’t add much to it.  I spend half of my time picking up quests at a guild but I never seem to progress any sort of storyline at all.

The main reason for this is that since it’s YOUR story there’s no reason for someone to take 3 hours to help you convoy to do YOUR quest.  On top of that getting beyond your home harbours are treacherous.

Your home harbour offers a lot of great trade routes and leaving your home harbor is often punished with an infinite number of pirate raids, random damage, random scurvy, random mutinies, random rats, and random theft.  In fact the longer you sail the worse it will get for you.

For this reason the most common thing to do is just do really short trade routes for moderate amounts of profit.  Playing with friends means that you can convoy so you don’t get raided… but only one person will really progress with this.

It wouldn’t be so bad if companies weren’t so tiny.  If companies were giant things in which people could be recruited and advertise in their company the need for a war ship and a payment for a convoy… that wouldn’t be so bad.

But companies are miserably tiny and usually only enough for a single convoy.  Honestly, how many maritime companies only had one ship?  My great grandfather (Captain William Vincent) had a SMALL shipping company and he had 5 ships in it.

In the end Uncharted Waters Online faults on simply not being a solid single player experience.  A great MMO needs to have a great single player aspect in which the game magnifies with multiplayer.

This game just doesn’t have it.

The developers have put more time into the game to fix some of the injustices to it, however the problematic social scene and the necessity for spending insanely high amounts of money will in the end kill it.

Why did Uncharted Waters Online Fail?

KOEI released a game for the Super Nintendo called “Uncharted Waters.” Despite having a small audience it’s niche crowd spawned the popularity for years of age of sail games focusing on trade and conquest. Interest in this genre continued to grow to the point where people are actively competing for shares in this industry. The game was uniquely likeable to a Korean audience because of the ability to grind out money and minimal storylines.

The game was ported to America under the traditional name Uncharted Waters Online. The game was done by Netmarble who at this point were working on a title called Anima Online and had a simple fighter game on their system.

I think before going into depth it is important to note the difference between a game made by KOEI for a Korean market and a game ported by Netmarble for an English market. On the one hand you have a game with great finish product with optional item shop items to keep the game alive. On the other hand you have a game with already finish product with necessary item shop items to keep the game alive. What I will be saying failed here is the American release “Uncharted Waters Online” not the Korean release “Daikokai Jidai Online.” I make this distinction just so people do not say something stupid like “well this game is really popular overseas.”

Long Tutorial

Before delving into any other problems I’d like to first talk about the introduction of a new gamer to it. A lot of the themes of this article will be a difference between Asian and American markets but this one is more a difference between the Asian game and the American game.

So here is a little story about my trek into Uncharted Waters Online. At the time I was pretty hardcore into Starcraft 2 and just needed an MMO that I could use as a break between games. So I looked around and what did I find, Uncharted Waters now had an MMO. It is something that went under the radar for me.

But this was not the kind of MMO I would keep for myself… no I felt the need to share this one. So I got my girlfriend on this game, three of my friends and two of their girlfriends. We would make an effort to play this game one hour a day every day at the exact same time.

So after two weeks everyone but myself up and quit the game. I couldn’t even beg my girlfriend to play this game.

Everyone cited the exact same reason for leaving this game, the tutorial was too long. Keep in mind we were doing this tutorial with seven people, this thing should go instantly. However the tutorial was all individual objectives and co-oping together did not help anything. As well they were all class specific so even if you wanted to you really could not.

The tutorial after I finished it took me 100 hours of game play to finish. That is the introduction for the game, 100 hours long. An introduction to an MMO should either take 2-3 hours or it should be slowly introduced throughout the game.

This game had a poor cultural basis. In Korea they would rather get all of the tutorial stuff out of the way immediately and just jump into the main game with no restraints. In America we like to learn as we go so that we learn becomes more pertinent to the experience.

Worst yet when I actually jumped into the Korean version of the game what I found was that the tutorial was actually only 3 hours long. The remainder of it they labeled off as epic side quests.

Yeah for whatever reason when they ported this game over they decided that instead of them being optional high reward side quests they should be required parts of the tutorial that you will need to unlock more of the game. This turned off so many people who just wanted to do the core mechanics of the game: trade, discover and fight.

Greed: Item Shop

Most free to play games do not want to sell their products in a store for a price for a number of reasons.

The first reason is that these games are not good enough to compete with other commercially available games. These commercially available games are finished products, these games are not.

But that’s not always the case. Many times the problem lies in with game shares. When you buy a copy of Skyrim from Walmart it is not marked up at all, it is the same price it is online. Walmart makes its money by taking a substantive cut out of the sale. They can do this because games have to pay a shelf fee and a sales cut. This means that new games being sold at stores might get back 50% of the box sale. So say Skyrim sold 300,000 copies at Walmart at $60, Walmart will take roughly $900,000 out of those sales.

So for these games it only makes sense to sell item shop cards at Walmart.

So they go online only and free to play only just so they can attract people with the offer of free. The item shop is then how they have to make money.

Successful item shops in Asia usually have gimmicky items to make their characters more social or more creative. Item shops in America usually feature things that will make your character perform better.

Unchartered Waters Online tried to suck people in first by making the item shop do things that would just make the game go faster. But then came the nail in the coffin… the Investment Bond.

The Investment Bond was a particularly unfair advantage. For a pretty cheap amount a person could purchase one of the $1,000,000 Investment Bond.

So some basic understanding of how you play a merchant in this game. You will go from port to port buying commodities at certain ports and trading them at others. The big money route is to go to the Orient, purchase various spices and bring them to any European port in a large fleet. Once you have tones of money you spend it to upgrade your ship and the remainder you will use to dump into ports to gain strategic control of them. By gaining control of the ports you will have more trading options and you will gain better prices for trade.

Certain nations are also at war with other nations. So by creating these transitions you are essentially locking ports from people’s controls.

So you go to the East Indies and the New World where all the money is made and invest all your money there. This will give you better prices on things and worse prices for others. It will also make your company and nation a game leader.

So now that you understand that you understand that doing all of this is a long process that involves long trade routes and days of money making you may understand how agrivating it is when someone purchases one of these Investment Bonds and ‘flips’ a port that you have spent a month working on. These things give you access to insanely high income that would take people a very long time to make. This income is only used flipping ports. It essentially transformed the Merchant side of the game to being mostly about who has more real life dollars.

This was one of the biggest controversies for a year and was something that was never even considered for change. They felt that taking these out was not worth the losses of income they would have. It is possible this is the only money they were making in the game.

Warships were originally designed to just protect and raid trade ships. But eventually they added mini games for the warships, PvP around ports. The item shop responded by adding specialized clothes and sails that would improve your performance enormously in these battles. It came to the point where if you do not have these items you will just get wrecked by smaller and weaker ships.

Yep, items ruin a good game.

Undeveloped Third Way

A third feature of the Uncharted Waters series was the ability to explore and find new and exotic things. This represented the hardest way to do things because you are traveling with very little money and you only make money if you actually find something.

It is this last way that makes this style of play very unrewarding… that it can all be over any time. The problem is that when you have no money you get no money and so you want to have some security.

Every adventurer is then required to be an adventurer and something else. Most people choose to be adventurers and war. But as you do more of the war thing you become less attracted to finding items and discovering exotic locations.

This is because guilds have no place for people who simply want to find stuff. They have no real function. You can use them to scout the locations of trade fleets for large pirate fleets but honestly you would rather just have another warship in for that.

Finding stuff is something you do on your own clock, something that doesn’t really involve a fleet. But as you play the game more and more you find that you will need a fleet to get to most of these exotic places. This means an adventurer has to be highly sociable and find a guild that he can leach off of without having any demands from him.

See how that might be a problem?

I actually did have a friend who wanted to just discover things… thank god she decided to quit before it became an issue.

Not Enough Zeal

When I heard had re-mastered Uncharted Waters to an online version I thought this could be an amazing game. What I have found out is that it is a heaping pile of crap. The problem is the KOEI isn’t just KOEI anymore. They’re not free to work exclusively on what they want anymore.

Nay!

Now it is Tecmo-KOEI!

The problem with this is that Tecmo’s games have been more popular over the years (think Dead or Alive and Dynasty Warrior). These newer updated versions of Tecmo games have received the collective funding of KOEI and Tecmo.

This leaves Uncharted Waters Online as merely a cash cow for future game developments. The game is popular enough in Korea to keep it afloat and makes enough money in America to keep it afloat, so servers will not turn off in the next year. But it will never be a phenom.

Free to play doesn’t make it a bad game. The most popular game in the world right now is a MOBA called League of Legends.

The developers just did not have enough imagination with this game. They went for profits instead of popularity and that is in the end what makes this chance for greatness… fail.

Where am I to now?

It’s been a while since I gave an update on what I’m up to.  These days it just looks as if I’m just reviewing games and writing articles and nothing more… but I am playing some games fairly whole heartedly.

I’ve been playing a tonne of Starcraft 2 as of late and it’s possible I may publish my Zerg timing push.  I will say that it is insanely good, it’s not an all in gimmick build and…. I haven’t lost with it yet.  It has taken some time to get used to the new meta game and try and figure out ways of beating it.  My old macro style isn’t working that hot and I’ve had to adapt new macro styles.

I’ve also been playing around with some Z and some P they’re still basically the same except stronger.  I didn’t intend to hit Master’s League but I did, I suppose accidentally just by a massive consecutive wins streak.

I’ve also been playing around in Prius Online Anima Redux.  At first I felt the game was absolutely terrible but now I’m seeing it has SOME legs.  Not big legs but it has some.  I’m yet to see a dungeon in it and apparently the end game of it is arena PvP so I’m looking forward to that.

It didn’t really surprise me when I heard that gPotato acquired Uncharted Waters Online.  I say this because Prius was a Netmarble title as well that shows up on gPotato suddenly.  I knew something was up so that gPotato would eventually distribute their whole library.

Uncharted Waters Online is a game I play very casually now.  I started playing it with my girlfriend and unfortunately only play it when we play together.  We make trade trips together.  Currently they’re doing a lot of events to try and promote the game on gPotato including a double XP bonus for anyone below level 70 and a PvP ship battle to acquire ports that were previously land owned (IE: Nantes was perma-owned by France).

I should also throw out there that I am relocating for my new job and so there will be some down time in my posts.  I was hoping to create a backlog of posts and just put them out on a schedule but unfortunately none of the projects I’m working on are ready for publishing.  So instead of just feeding you stuff I’ve decided to not publish any works until I get Internet at my new home in lovely Edmonton.

See you guys again soon

Leveling as Merchant in Uncharted Waters Online

Uncharted Waters is not exactly a typical MMO, and a non-typical MMO is not going to have a typical leveling path.  This game is no different.  The game offers three different paths, the one discussed here is the hardest to level up and potentially the most rewarding.  So in this I’m just going to go through an appropriate path to level up your merchant.

Step 1: Do the full tutorial from start to finish

This is quite possibly the longest most brutal introduction to any game.  However this introduction will give you an appropriate introduction to all the tasks you will be doing and at the end you’ll get a surge bonus of 1000 fame.

The tutorial comes in three sections, Beginner’s, Intermediate and Advanced.  At the end of Advanced you will have to do ten quests in a row requiring you to go get a bunch of random materials.  Once again, very lame but very worth it.

What you will be doing along the way is what you picked this character to do, trading.  You purchase anything that is below 120% Market Index and sell it wherever it is profitable.

What opening skills do you want?

Food Trading -> Livestock Trading
Mineral Trading
Textile Trading
Crafts Trading
Sundries Trading
Cooking

With these skills you will slowly be bringing up your ability to trade larger and larger inventory.  Cooking is especially good because if you pick up livestock or pork you can transform them into something 10x worth the value and get a lot of extra XP out of nowhere.

You will need this extra trading Dinari to pay for ships, fighting equipment (to defend yourself).  You have to remember that new ships you buy will require some adventuring and fighting skills on top of your regular trading skill.

If you finish the tutorial that will get you to Level 20.

Step 2: Long specialty trading routes

Specialty trade routes grant you a lot of experience and grant a little bit of trade fame.  It’s also going to be 100% profitable trading between trade regions.  Specialties are commodities specific to that region.  They are generally cheaper to purchase than most commodities of that type and are guaranteed to generate a profit once you leave that trading zone.  The further away you are from that area the more valuable they are.

The only exception is alcohol and pork go for 0 in Muslim zones.

What you will be doing here is a specialty surge.  The goal here is to get 50 of each specialty and move on to trade.  If you have 50 of any you get a surge for that specialty.  Every time you get another 50 within that same trade you get these massive surges.

My current biggest specialties trade is this:

Whisky (London)
Gin (Groningen/Amsterdam)
Dried Apples (Calais)
Apple Cider Vinegar (Calais)
Fruit Brandy (Nantes)
Lilac (Nantes)

This is sold at Marsaille for usually around 50-60k profit (which isn’t actually much).

After that I buy Prunes (Marsaille), Crossbows (Pisa), Glassworks (Naples/Venice), and Woad (Ragusa).  I bring this stuff back to London and start over.

Anyone who is Dutch or English is 100% guaranteed to be best off doing this trade route.

If you are any other nationality you may want to look into Investing opportunities for your ports and what specialties they unlock.

Step 3: Investing

You invest at the Town Authority.  Investing starts off being relatively cheap and slowly starts to scale up in value.  At first you should be investing in various ports.  After giving small investments (as little as investing twice) you will unlock more  commodities for that zone.

You will need to unlock commodities so that you can make income quickly to purchase things like new ships, guns, and equipment.

One of the biggest things about investing is that many ports will be battle zone ports.  If you can help flipping ports you will have to pay less and have more influence over trades on these ports.

Step 4: Level 40

This should get you to level 40 trade.  After this point you will need to do the Spice Trade with some Company mates (protection).  Most of the other territories in this game (Scandinavia, South America, East Africa, West Africa, and India) are all pretty volatile and without a fleet you will get ransacked by pirates remorselessly.

Uncharted Waters Online Releases Inca Update

Well another update has gone out for Uncharted Waters Online in what they are calling the Inca Expansion.

In this patch South America will now be available.

Opening of the West Coasts of Central and South America.
There are now new routes on the west coasts of the Central and South America where mysterious and unique Inca civilization flourished. This region has enough burgeoning cities form its own self-sustaining economic bloc. Your country’s “Achievement Degree” of the Central and South America increases if you receive and complete the Royal Command Quest from the NPC named “Consul” in Rio de Janeiro in which you’re asked to reach the west coast of the Central and South America. In addition to this, you’ll also obtain a “Port Permit”
to the west coast of the Central and South America if you reach the place.

Opening of a Canal
Each of the European countries issued a new Royal command to navigators in order to exploit the west coast of the Central and South America. Navigators who have obtained a port permit to the west coast of the Central and South America can receive a Royal Command Quest regarding a new national project from the NPC named “Consul” in Santiago. Complete the Royal Command Quest, and your country’s Canal Development Achievement Degree goes up, and you’ll obtain a “Canal Permit” once the development project is completed. Navigators who have obtained a “Canal Navigation Permit” will have 5 more Bank Safe Slots as a reward.

Launch of the Epic Investment Battle
This event will be randomly generated. This event involves a large-scale investment battle over improving your country’s influence. It’s important to increase your country’s occupation rate over a port in trade activities, and you can gain three times more influence from the Epic Investment Battle when compared with a normal investment. Since the Epic Investment Battle is fought in the form of a quest, your
country will receive a bonus according to your performance.

New Advanced Alchemy Skill
Navigators whose Alchemy Skill Rank is 10 or higher can use this Advanced Alchemy Skill to craft items. Normally alchemy is used to produce an item by collecting necessary materials based on a recipe of your choice, the Advanced Alchemy Skill will enable you to randomly create an item according to the process and modification methods. It means that making the same choice can result in
totally different lab results, and you may even get a very rare item from it.