Review: It’s a Wipe

When you think of turn based RPG the first game that should come to everyone’s mind is Final Fantasy.  But why not think about an MMORPG?

It’s a Wipe takes all that you love about the Final Fantasy games, removes the story and replaces it with drama between your heroes.

The apt description of this game is the day to day management a WoW guild.  You have people apply for your guild and you have to select at least 9 players to raid with you.

Much like a real WoW guild you have a lot of bullshit.  Like not all classes are designed equally.  But you really should bring at least one of each because there are class linked loot that will drop.  That means often bringing a very underpowered raid in order to get the maximum amount of loot.

Then you have to deal with that other drama, some people get chosen for loot over others.  Yeah someone has to get loot and someone else isn’t getting loot.

The game uses a morale system to decide the general feeling of your guild members.  Like in a real guild, members will leave for a number of reasons. Just progressing is not enough.  People may have preset feelings like wanting to raid a lot, wanting to raid a little bit, wanting to get loot, not caring about loot, wanting to talk, not wanting to talk.

So in the instance of loot when you have two people who both want loot, one person will receive a +2 morale and the other will receive a -4 morale.  In this way the morale system is almost always working against you.  The game makes it very difficult to progress beyond the first few dungeons, as only the most elite can get that far.

The available recruits in the game also does not fill up very fast.  If you’re losing guild members it will eventually become impossible to replace them.  The trek to the top is difficult and may cause you to re-try over and over and over.

And that’s when I knew I liked the game.  When I hate again and it’s arduously difficult, I just throw the game away because the problem is with the mechanics, not the game.  In this case I feel like the investment was worth my time.  I was uniquely interested in seeing what the end game looks like.

The game does have some things missing from the overall guild leading experience.  You’re not going to see the nerf and buff cycles that will cripple top tier guilds that stack their raids for success.  You’re not going to see the forum drama that occurs between developers and players.  You’re not going to see any sort of website index for community news and events.  You’re not going to see complicated looting systems.  You’re not going to see assignment of guild management.  You’re not going to have consistent events.

The game is very narrow in its scope.  It’s a Final Fantasy style game that has limited guild interactions.

For $5, This is a win.

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