Green Lantern is one of the most powerful late game heroes. He is characterized as a “Blaster” which in layman means he does a tonne of damage.
Green Lantern has two optimum stolen powers.
Super Speed: Gain 20% Move Speed and move through enemies for the next 4 seconds.
Note: Super Speed is almost necessary for all heroes. It is especially necessary for Green Lantern. This will allow Green Lantern to run away early game from dangerous situations. Late game it will allow him to chase people down. Remember that Green Lantern does very little attack damage and most of his damage comes from abilities.
Green Lantern’s Meteor Drop: Drops a Meteor on a target location, dealing 80 Power Damage in an area around it. The meteor persists as a small environmental object.
Note: Green Lantern’s Meteor Drop is a mana-free ability that on top of adding a little bit of burst damage will also mess with drone AI.
Slam: Green Lantern drops a construct on the target, dealing 80 Power Damage. Slam deals an additional 10 Power Damage per stack of Shattered Will effect on the target, and dispels Shattered Will.
Note: Shattered will is earned via the XXXXXX talent. Slam is your opening attack in every single engagement. It deals the highest damage and has the second longest range. This ability scales 75% with power meaning that it very quickly becomes very powerful.
Constrict: Green Lantern’s target loses 70% movement speed and is dealt 70 Power Damage over 1.0 seconds.
Note: This ability early game is best used when retreating at low levels and when pushing at high levels. Because of its quick damage over time it can be added in to get a kill and can be used to assist a team mate in catching up to an enemy. Alternatively it can be used to ‘peel’ enemies off of your team mates.
Missile Barrage: Green Lantern fires a missile, and creates 2 extras, which can be fired by triggering the skill again. Missiles explode when they reach an enemy or reach max range dealing 40 Power Damage in an area and applying the Shattered Will effect. Targets with shattered will lose 6 Power Armor and stacks up to three times.
Note: This ability has one of the longest ranges in the game and can be used to push drones or ‘powder’ your opponent with some damage before engaging.
Green Lantern’s Light: Green Lantern crashes a jet construct into the ground, dealing Power Damage to enemies in the area. Enemies in the center of the area are knocked down.
Note: This ability might seem like its best used against a group, but in reality it ought to be used to win any battle against any number of opponents. It is insanely powerful and the stun will allow you to win 1v1s.
Indomitable Will: When Green Lantern earns a Kill or an Assist he regains 15 health.
Note: This is a late game mega win. With the amount of area of effect damage, area of effect kills you will regain tones of health. Early game however it is useless because well… you’re not supposed to take damage… and you don’t get that many kills.
Level 1 – Slam
Level 2 – Constrict
Level 3 – Missile Barrage
Level 4 – Slam
Level 5 – Slam
Level 6 – Green Lantern’s Light
Level 7 – Slam
Level 8 – Missile Barrage
Level 9 – Missile Barrage
Level 10 – Green Lantern’s Light
Level 11 – Missile Barrage
Level 12 – Constrict
Level 13 – Constrict
Level 14 – Green Lantern’s Light
Note if you are solo-laning simply get Missile Barrage first. This will allow you to kill off drones without having to risk an encounter in a 2v1 or 3v1.
At late game Green Lantern is insanely powerful, but getting him to late game is difficult.
A typical ‘damage rotation’ for Green Lantern is to open Slam, Missile Barrage x 3,Constrict,, Slam. This will nearly kill most heroes. You can finish them off by using Green Lantern’s Light, Green Lantern’s Meteor or use Super Speed to catch up for when the Slam cooldown comes back up.
Green Lantern should never engage at a disadvantage and should always maintain at range of opponents.
Missile Barrage when activated does not interrupt movement. This means you can spam all three in whatever direction you are moving to create a “stutter step” like effect.
Because of his insanely high damage Green Lantern can fulfill a lot of rolls. He can sit in one lane for the entire game or equally he can roam around and gank to get a high kill count.
Either option will allow Green Lantern to get that high gold count he needs in order to purchase Power gear to make his damage insane.
Strengths vs Weaknesses
Green Lantern is very strong against Batman, Flash, and Atomic Wonder Woman.
Green Lantern is weak against Wonder Woman, Doomsday, Cat Woman, and Nightmare Batman.