Steam Sales Review #68: Titan Quest

You’ll have to forgive the graphics because the game was made in 2005…. 2005….. 2005!

WHAT TEH F@#*!

Diablo 2 was released in 2000.

Why does a game made in 2005 have crappier graphics than one five years previous?  I’m sure people asked this very question at the time.  For those not in the know check this out.

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Like I’m really sorry but that’s just terribly odd.  Diablo had already established that you have to give names to loot dropped on the ground and it is just a standard that every single game out there used.  I’m sorry but this is unacceptable.

Oh wait…. Titan Quest was made by downed company THQ… wasn’t it.

Well as it turns out this game was picked up by Nordic Games (makers of Painkiller) as well as were most of the THQ properties.  It’s actually rather bizarre how much of THQ’s shit they picked up.  They’ve actually created a full forum asking people’s opinions on what THQ titles they should develop first.

The popular IPs people want to develop are Red Faction, MX vs ATV, Destroy All Humans, and Supreme Commander.  The Red Faction discussion is definitely worth checking out because anyone who indicates a plot driven RPG with any depth are immediately silenced by the mob of people yelling I WANT A DESTRUCTION OF THINGS SIMULATOR!!!

But I digress, we’re here to talk about Titan Quest, especially in light that there might some day soon be a sequel to it.

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The game is based in Greece and so everything is bright and shiny… unless you are in a cave.

This can be compared to Torchlight which is fantasy-cartoony and Diablo which is very dark… this game is very bright.  I’m not entirely sure whether or not this is good or bad.  I know dark works really well in Diablo and I know fantasy works really well in Torchlight…. but I don’t know if sunny really works in a titan slaying game.  Personally when I think of Greece I think of this:

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Its dark its epic and the minions of Greece are coming upon you!

The game has some other ‘hits’ against it.

The major one has to do with the class system.  After one level you get to choose your class.

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I chose archers.  So all of the weapons I pick up that aren’t bows are useless and I have little to no choices of things to invest into.  Most RPGs tend to go with allowing you to get a little bit of each.  This game starts you off with a dagger and then offers you up eight random trees.

As an archer I realized the game has a fault… everything leashes.  By this I mean there is an invisible leash on them and once they hit that point they will turn around and try and run away.

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I did this through the entire game and realized i never actually needed any skills at all.  I just invested in passives the entire way there.

This proved to be very boring.  This can be compared to a game like Diablo in which you mix and match different features from different trees because if you don’t have some magic you will just get overwhelmed and die.  But this game was trying to go for the multiplayer experience in which different styles mix and mash…. but it doesn’t and probably never had such a community.

In the end the game made for a pretty poor single player experience.  The great co-op games of our time (Borderlands and Diablo) were amazing single player games that just got that much better when you add in people.