Warp Gate vs. Gateway

When I first started playing the game I did it through the campaign.  I went through the whole thing on brutal and upon doing the protoss missions I ran into a pretty big problem.  What are the pros and cons between warp gates and gateways.

As an intro a gateway is a structure you produce that builds queued units.  The warp gate will warp in units as if they were structures… except with a cooldown.

It doesn’t seem that obvious that one is better than the other.  In the mission it felt like warp gates were only good for proxying.  The mission where it’s introduced you put forward pylons to gain access to warp gates/robos and just warp in units as you push.  But then the mission after that it almost feels better queueing up a bunch of dark templars.

The warp gate has two benefits over gateways:

  1. You can build units wherever you want
  2. Build time is reduced by 5 seconds.

So for the discount price of 50 minerals/50 gas you can increase production pretty heavily.

I think the biggest loser on this is that it is micro-ed production.  This means you have to individually warp them in.  The build time advantage is going to slowly creep on you the longer you take to use your cooldowns.

So my thought on this is that a bronze-level player who isn’t constantly warping in units on cooldowns will get more use out of a gateway than a warp gate.  The cool thing about them is that you can change them to warp gates and then change them back.

The only real change is that you can throw down a proxy pylon and keep up the pressure.  Unfortunately though this also eliminates the option of throwing up a forward pylon.

HOWEVER.  This does mean you’ll be playing less all-in and more strategically  If you did do the forward pylon and just got completely stomped well you’d really have nothing to fall back on, right?